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Pigeon Ascent v1.8.1 update Link to this heading

Hi there! We are releasing a new update for Pigeon Ascent: v1.8.1.

Here’s the changelog for all the changes since v1.8.0:

  • Translations:
    • The PT-BR and ES translations should be working once again now.
    • New features were also translated, like the Hall of Tries.
    • Also made some updates to the spreadsheet, and maybe I’ll add French and German machine translations to the game. Still thinking about it though.
  • Polish:
    • The “Stat points left” text is more colorful now.
    • When allocating stats, the number will display a little animation.
    • Made some visual adjustments to the HP and FOOD bars.
    • You can now buy a heart (extra life) at the shop.
  • Bug fixes:
    • After shaking when taking damage, the pigeon’s HP bar will not end up offsetted.
  • What you won’t notice:
    • Removed a bunch of old files. Hopefully this won’t break anything!
    • Refactored some nodes.

Once again, big thanks to everyone that played, enjoyed, and left some feedback for Pigeon Ascent!

Here’s a rough roadmap. It is mostly so that I don’t forget what I have on my mind right now:

  • Very likely:
    • Migrate the game to Godot 4
    • More polish to the Hall of Tries
    • Add option to delete the Hall of Tries
    • Machine translations
  • Likely:
    • Passive skills rework
    • Rebalancing how stats affect damage and progression
    • Add more oomph to the evolution animation
    • Polish the battle log a bit more
    • Change/update font to one that supports more characters
  • Unlikely:
    • Achievements
    • Platy Item Evolution
    • More pigeons
  • Very unlikely, and in fact will most likely be on Pigeon Ascent 2 only:
    • Different way of selecting your opponents
    • More stats, depending on the pigeon’s evolution
    • Active skills
    • Equipments