Pigeon Ascent Analytics
Hi there! Starting with Pigeon Ascent version 1.9.0.2, we’ve started collecting analytics about the game.
You may opt-out with no problem whatsoever in the Settings menu.
Why?
Sometimes we wonder how we can improve the game’s balancing. For instance, without analytics, we don’t know:
- How many players finished the game;
- Which builds win commonly against players;
- Which pigeons and stats are preferred by the players;
- How many players found the alternative evolutions.
With the new analytics we hope to not be in the dark so much regarding those questions.
How?
We are using Firebase to store the data, as well as using the Godot Firebase plugin:
- Whenever the player wins/loses the game, some JSON data will be sent to Firestore.
- Whenever the player finishes a battle, some JSON data will be sent to Firestore.
What?
The data we are getting is the following:
- When finishing battles:
- If the battle was won
- Bought items
- Pigeon Nemesis (i.e. the pigeon against whom the player won/lost against)
- Pigeon specific data* before/after the battle
- When winning/losing the game:
- If the game was won/lost
- Play time, in seconds
- Platform the game was played on (Web, Windows, Linux, etc)
- Pigeon specific data*
Also,
- *Pigeon specific data means:
- Pigeon Class
- Pigeon Level
- Pigeon Max HP and current HP
- Pigeon Max Food and current Food
- Pigeon Strenght
- Pigeon Defense
- Pigeon Speed
- Pigeon Gold
- Pigeon Skills
I want to opt-out
No problem! Just change this option in the game’s option menu. Your gameplay won’t be affected.
Endword
Not much to say here, I guess. Maybe, in the future, I’ll make another post talking about the data we gathered: if it was/wasn’t useful, how it impacted our choices, if it’s worth to add to other games, etc.
I hope you keep enjoying Pigeon Ascent!